Author Topic: question on .22 mag ballistics  (Read 2916 times)

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Offline mushroom

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question on .22 mag ballistics
« on: December 04, 2002, 05:12:25 PM »
Think of it this way, if you throw a baseball 40 feet it will be at eye level 3 or 4 feet out and again at 35 feet maybe.  If you throw it 80 feet it will be eye level 3 or 4 feet out and again at 75 feet.  That's assuming you threw with the same velocity, the arc of the ball would have to be higher to get out 80 feet.  Your bullet is the same way.  The sixty yard thing is the problem.  Sight it in a couple of inches high at 25 yards and you will be on at about 125, depending on the velocity of your round.

Offline jhm

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sighting in 22 mag
« Reply #1 on: December 05, 2002, 04:15:48 AM »
your 60 yard dead on is the problem at that spot you should be high not on.  Like the other fellow said staet at 25 yards for a dead on and it will bring you a little closer to being on at the 100 yd mark.  And yes the tall mounts can be a little bit of a problem the closer you can mount scope to barrel the better. :D    JIM

Offline saltydog

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Re: question on .22 mag ballistics
« Reply #2 on: June 07, 2008, 04:05:58 AM »
Your bullet trajectory is a function of the bullet bc and the muzzle velocity. The drop of the bullet is impacted by the following: drag + gravity = mass × acceleration. Assuming a target level with your shooting position the height of your scope above the center of the bore will impact the trajectory intersection points along the arc. A baseball is an example of a shape that is almost all drag (very low bc) and limited velocity. 

Offline valvesinmyhead

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Re: question on .22 mag ballistics
« Reply #3 on: June 07, 2008, 10:03:29 AM »
Here is some info for my favorite round.
Load Data
~~~~~~~~~

Name: 22 Mag CCI 40gr MaxiMag HP
Ballistic Coeff: 0.110
Bullet Weight: 40
Velocity: 1875
Target Distance: 100
Scope Height: 1.500
Temperature: 70
Altitude: 500

Ballistic Data
~~~~~~~~~~~~~~~
  Range  Elevation  Velocity   Energy     ETA         Drop      Max Y  10mph Wind Deflect
  0 yds   -1.50 in  1875 fps   312 fpe  0.000 sec    0.00 in  -1.50 in    0.00 in
 25 yds    0.13 in  1720 fps   263 fpe  0.042 sec    0.33 in  -0.51 in    0.36 in
 50 yds    1.02 in  1575 fps   220 fpe  0.088 sec    1.41 in  -0.23 in    1.38 in
 75 yds    1.05 in  1440 fps   184 fpe  0.137 sec    3.34 in   0.32 in    3.05 in
100 yds    0.00 in  1321 fps   155 fpe  0.192 sec    6.35 in   1.19 in    5.63 in
125 yds   -2.28 in  1217 fps   131 fpe  0.251 sec   10.59 in   2.46 in    8.99 in
150 yds   -6.04 in  1132 fps   114 fpe  0.315 sec   16.32 in   4.23 in   13.22 in
175 yds  -11.50 in  1065 fps   101 fpe  0.383 sec   23.74 in   6.55 in   18.21 in
200 yds  -18.84 in  1013 fps    91 fpe  0.456 sec   33.04 in   9.49 in   23.88 in
225 yds  -28.20 in   970 fps    84 fpe  0.531 sec   44.36 in  13.12 in   30.15 in
250 yds  -39.80 in   933 fps    77 fpe  0.610 sec   57.93 in  17.51 in   37.03 in
275 yds  -53.65 in   900 fps    72 fpe  0.692 sec   73.74 in  22.68 in   44.36 in
300 yds  -70.01 in   870 fps    67 fpe  0.777 sec   92.06 in  28.72 in   52.23 in
325 yds  -89.07 in   843 fps    63 fpe  0.865 sec  113.08 in  35.72 in   60.63 in
350 yds -110.89 in   818 fps    59 fpe  0.955 sec  136.87 in  43.72 in   69.51 in
375 yds -135.57 in   794 fps    56 fpe  1.048 sec  163.51 in  52.75 in   78.80 in
400 yds -163.44 in   771 fps    53 fpe  1.143 sec  193.34 in  62.95 in   88.61 in
425 yds -194.78 in   749 fps    50 fpe  1.242 sec  226.65 in  74.43 in   98.99 in
450 yds -229.66 in   729 fps    47 fpe  1.344 sec  263.49 in  87.22 in  109.87 in
475 yds -268.13 in   709 fps    45 fpe  1.449 sec  303.93 in 101.38 in  121.19 in
500 yds -310.30 in   689 fps    42 fpe  1.555 sec  348.05 in 116.96 in  132.93 in