Author Topic: .22 hornet rips  (Read 1430 times)

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Offline super mario

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.22 hornet rips
« on: March 04, 2011, 01:02:14 PM »
a damn near full case of lil gun 14 gr to be exact. small rifle primers and a 50 gr nosler bt.


Offline dave29

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Re: .22 hornet rips
« Reply #1 on: March 04, 2011, 02:01:46 PM »
I have never tried 14, but I load 12, I bet 14 is about to overflow the case.  :D

Offline super mario

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Re: .22 hornet rips
« Reply #2 on: March 04, 2011, 02:25:54 PM »
I have never tried 14, but I load 12, I bet 14 is about to overflow the case.  :D


12gr ?
come on man pour some powder in that case  hehehehehehe!
12 gr is like  only 31000 cup

Offline dave29

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Re: .22 hornet rips
« Reply #3 on: March 04, 2011, 02:30:56 PM »
I have never tried 14, but I load 12, I bet 14 is about to overflow the case.  :D


12gr ?
come on man pour some powder in that case  hehehehehehe!
12 gr is like  only 31000 cup


Meh, I don't load her too hot. I just plink around with it.  :)

Offline bulletstuffer

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Re: .22 hornet rips
« Reply #4 on: March 04, 2011, 03:00:08 PM »
That seems really hot for a hornet.  Where did you get the load data?  That was 2.7 grains over max load in the hornady book.  I get 3000 fps with the 35 grain vmax bullets.

Be careful and good luck,

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Offline mechanic

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Re: .22 hornet rips
« Reply #5 on: March 04, 2011, 03:06:55 PM »
I have never tried 14, but I load 12, I bet 14 is about to overflow the case.  :D


12gr ?
come on man pour some powder in that case  hehehehehehe!
12 gr is like  only 31000 cup


Meh, I don't load her too hot. I just plink around with it.  :)

That might have something to do with your sticking cases and verticle stringing as you noted in another post.  If you need a bigger gun, get a bigger gun.  The hottest load is not necessarily the most accurate anyway....just sayin'

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Offline super mario

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Re: .22 hornet rips
« Reply #6 on: March 04, 2011, 03:31:35 PM »
That seems really hot for a hornet.  Where did you get the load data?  That was 2.7 grains over max load in the hornady book.  I get 3000 fps with the 35 grain vmax bullets.

Be careful and good luck,

Bulletstuffer


13 gr under hodgdon list 36000 cup  I can assure you 14 gr aint hot.
You cant get enough lil gun into the hornet case to go hot.
I did some testing again today, 12 gr and 12.5gr  both strung, 12 gr load refused to eject, 13 and 14 gr strung as well yesterday but 13 and 14 gr would eject 85% of the time

Offline super mario

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Re: .22 hornet rips
« Reply #7 on: March 04, 2011, 03:36:34 PM »
take that back hodgdon list 13 gr with a 50 gr bullet at 35,300 cup

Offline PHATINJUN

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Re: .22 hornet rips
« Reply #8 on: March 04, 2011, 03:46:29 PM »
Congrats that is a full load. I can barley get 12.5 in mine without much compression. I think 3000 is pretty cool for the Hornet. But mine is 1-16 with the small bore so I shoot 40grainers. I read a article a while back but can't remember publication and that got me hooked on the full case of lilgun. I used to shoot it very well at 1800fps but am having a blast with it at2500+. Funny how for many yrs how it was shot and how new powders have sparked new life into the round.Thanks for sharing Kurt
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Offline super mario

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Re: .22 hornet rips
« Reply #9 on: March 04, 2011, 03:53:04 PM »
Congrats that is a full load. I can barley get 12.5 in mine without much compression. I think 3000 is pretty cool for the Hornet. But mine is 1-16 with the small bore so I shoot 40grainers. I read a article a while back but can't remember publication and that got me hooked on the full case of lilgun. I used to shoot it very well at 1800fps but am having a blast with it at2500+. Funny how for many yrs how it was shot and how new powders have sparked new life into the round.Thanks for sharing Kurt

remington cases will hold a full gr more powder than i winchester, look into it. Dont know what cases your using now, a little tapping will settle the powder more into the case

Offline LaOtto222

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Re: .22 hornet rips
« Reply #10 on: March 05, 2011, 01:42:52 AM »
"I did some testing again today, 12 gr and 12.5gr  both strung, 12 gr load refused to eject, 13 and 14 gr strung as well yesterday but 13 and 14 gr would eject 85% of the time" - super mario

If you took a seating stem faced it off flat and had it turned down to .220" or so, put it in an arbor press and used it to compress your load a little further, you maybe able to get 15 grains of Lil'gun in there and eliminate case sticking altogether...and get 3200 fps with that 50 grain bullet. More than likely you would only get 32000 cup, because you just can't get too much Lil'gun in a 22 Hornet case. In fact, the more Lil'gun you use, the lower the pressure, that is why you get less case sticking with 14 grains than you do with 12 grain. You might need a magnum small rifle primer to ignite a highly compressed load.
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Offline blind ear

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Re: .22 hornet rips
« Reply #11 on: March 05, 2011, 02:09:33 AM »
When you start overchargeing and compressing loads you can go suddenly from "ignition of loads of propellant" to "detonation loads of explosive". Can an any of the loads ever end up in the hands of someone that is unaware of what they are. At that point it is someone else's face/eyes/ brain behind the charge rather than your's. ear
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Offline super mario

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Re: .22 hornet rips
« Reply #12 on: March 06, 2011, 02:24:53 PM »
When you start overchargeing and compressing loads you can go suddenly from "ignition of loads of propellant" to "detonation loads of explosive". Can an any of the loads ever end up in the hands of someone that is unaware of what they are. At that point it is someone else's face/eyes/ brain behind the charge rather than your's. ear


A gr over max will never ever ever result in an explosion. Theres a lot of things that happen first as you start exceeding max loads, melted head stamps and cases that have to be removed by a gun smith, or primers that fall out.
14 gr didnt even result in a flat primer.

Offline briannmilewis

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Re: .22 hornet rips
« Reply #13 on: March 06, 2011, 03:15:48 PM »
As you cannot get too much L'il Gun into a Hornet case <--- that is NOT opinion, it is reloading Fact, the only thing you need to remember is that if the case is full to the brim, you can easily seat bullets with a tapered base, but if you are loading flat-based bullets, you need to use your finger and wipe off a small amount of powder to get the flat-based bullets started. If you don't do this, then you will crush cases 110% of the time. No need to tell you how I know this...Go Hornet!

P.S. But that old round is such a piece of cr*p, it should have gone out of existence years ago, because it just can't kill anything any more. ;D